GitHub - ai/offscreen-canvas: Polyfill for OffscreenCanvas to move Three.js/WebGL/2D canvas to Web Worker
![Eric Bidelman on Twitter: "Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. Demo: https://t.co/7etaFeiZru Status: https://t.co/d9dWaBpuXp https://t.co/kufd4E2BVY" / Twitter Eric Bidelman on Twitter: "Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. Demo: https://t.co/7etaFeiZru Status: https://t.co/d9dWaBpuXp https://t.co/kufd4E2BVY" / Twitter](https://pbs.twimg.com/media/DYcxIQXUQAAzibD.jpg:large)
Eric Bidelman on Twitter: "Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. Demo: https://t.co/7etaFeiZru Status: https://t.co/d9dWaBpuXp https://t.co/kufd4E2BVY" / Twitter
![Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog](https://evilmartians.com/static/e766b255177017a268829e611e19dbcf/3205b/offscreen_canvas_support.png)
Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog
![Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog](https://evilmartians.com/static/469663bd41b8dd4ad01260771e70c495/04023/lighthouse.png)